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      <title>为什么你的设计系统，总在第三个月崩塌</title>
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      <description>不是组件不够多，而是决策没有留下痕迹。一次关于 token、治理与「谁来拍板」的复盘。</description>
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      <title>把状态管理写成一篇散文</title>
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      <description>状态不是一堆变量，而是一条叙事线。用「读者会怎么理解」来约束状态设计。</description>
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      <title>留白是注意力的预算</title>
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      <pubDate>Sun, 21 Jun 2026 00:00:00 +0800</pubDate>
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      <description>密度不是专业感。界面上的每一寸空白，都在替你决定读者先看哪里。</description>
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      <title>我的个人知识管线：从收藏夹到可用的句子</title>
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      <description>工具换了七轮之后，我留下了一条最朴素的流水线：捕获、拆解、重写、交付。</description>
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